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» From the gaming experience to the wider user experience
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CHI
2003
ACM
16 years 2 months ago
A context-aware experience sampling tool
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
DPPI
2007
ACM
15 years 5 months ago
Designing for new photographic experiences: how the lomographic practice informed context photography
This paper reports on how we learned from an alternative practice, to design engaging interactive technology intended for a more general user group. We are investigating new types ...
Sara Ljungblad
GAMEON
2007
15 years 3 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
ECOWS
2009
Springer
15 years 8 months ago
Indirect Reciprocity in Policy-Based Helping Experiments
—In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participan...
Christian von der Weth, Klemens Böhm, Thorben...
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
15 years 8 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok