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» From the gaming experience to the wider user experience
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IUI
2003
ACM
15 years 7 months ago
MovieLens unplugged: experiences with an occasionally connected recommender system
Recommender systems have changed the way people shop online. Recommender systems on wireless mobile devices may have the same impact on the way people shop in stores. We present o...
Bradley N. Miller, Istvan Albert, Shyong K. Lam, J...
HPDC
2010
IEEE
15 years 3 months ago
A data transfer framework for large-scale science experiments
Modern scientific experiments can generate hundreds of gigabytes to terabytes or even petabytes of data that may furthermore be maintained in large numbers of relatively small fil...
Wantao Liu, Brian Tieman, Rajkumar Kettimuthu, Ian...
VRCAI
2009
ACM
15 years 8 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
ACMDIS
2000
ACM
15 years 6 months ago
Experience Prototyping
In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of exist...
Marion Buchenau, Jane Fulton Suri
PROFES
2000
Springer
15 years 5 months ago
LIDs: A Light-Weight Approach to Experience Elicitation and Reuse
Building common ontologies, setting up measurement programs, and conducting interviews are valid techniques to start eliciting knowledge and experience for later reuse. However, th...
Kurt Schneider