Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Experience-based continuous learning is essential for improving products, processes, and technologies in emerging as well as established areas of business and engineering science....
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
The purpose of this paper is to report on experiments in (human) multi-issue negotiation and their analysis, and to present a generic software environment supporting such an analy...
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orches...
Mark J. Weal, Danius T. Michaelides, Mark K. Thomp...
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...