A common problem in moving object databases (MOD) is the reconstruction of a trajectory from a trajectory sample (i.e., a finite sequence of time-space points). A typical solution...
Alejandro A. Vaisman, Bart Kuijpers, Bart Moelans,...
Abstract. The Internet is facing ever-increasing complexity in the construction, configuration and management of heterogeneous networks. New communication paradigms are underminin...
Xiaoyuan Gu, Xiaoming Fu, Hannes Tschofenig, Lars ...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...