Sciweavers

3001 search results - page 51 / 601
» From the gaming experience to the wider user experience
Sort
View
GIS
2009
ACM
16 years 3 months ago
Map Matching and Uncertainty: an Algorithm and Real-World Experiments
A common problem in moving object databases (MOD) is the reconstruction of a trajectory from a trajectory sample (i.e., a finite sequence of time-space points). A typical solution...
Alejandro A. Vaisman, Bart Kuijpers, Bart Moelans,...
116
Voted
WAC
2005
Springer
137views Communications» more  WAC 2005»
15 years 7 months ago
Towards Self-optimizing Protocol Stack for Autonomic Communication: Initial Experience
Abstract. The Internet is facing ever-increasing complexity in the construction, configuration and management of heterogeneous networks. New communication paradigms are underminin...
Xiaoyuan Gu, Xiaoming Fu, Hannes Tschofenig, Lars ...
ACMACE
2009
ACM
15 years 8 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ECML
2007
Springer
15 years 8 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 6 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen