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» From the gaming experience to the wider user experience
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NORDICHI
2006
ACM
15 years 8 months ago
Crossmodal spatial location: initial experiments
This paper describes an alternative form of interaction for mobile devices using crossmodal output. The aim of our work is to investigate the equivalence of audio and tactile disp...
Eve E. Hoggan, Stephen A. Brewster
JUCS
2008
153views more  JUCS 2008»
15 years 1 months ago
Quality of Experience in Communications Ecosystem
: Communications ecosystem covers a huge area from technical issues to business models and human behaviour. Due to this extreme diversity various societies need to discuss with eac...
Kalevi Kilkki
ICWL
2010
Springer
14 years 12 months ago
Not Yet Ready for Everyone: An Experience Report about a Personal Learning Environment for Language Learning
A Personal Learning Environment (PLE) is a mash-up of learning services. It enables students and teachers to assemble a work environment that is adapted to a domain and specific in...
Carsten Ullrich, Ruimin Shen, Denis Gillet
98
Voted
CHI
2008
ACM
16 years 2 months ago
Ambient social tv: drawing people into a shared experience
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants a...
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, J...
MM
2009
ACM
155views Multimedia» more  MM 2009»
15 years 8 months ago
Quality of experience in distributed interactive multimedia environments: toward a theoretical framework
The past decades have witnessed a rapid growth of Distributed Interactive Multimedia Environments (DIMEs). Despite their intensity of user-involved interaction, the existing evalu...
Wanmin Wu, Md. Ahsan Arefin, Raoul Rivas, Klara Na...