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» From the gaming experience to the wider user experience
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MOBISYS
2011
ACM
14 years 4 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
CHI
2009
ACM
16 years 2 months ago
Values as lived experience: evolving value sensitive design in support of value discovery
The Value Sensitive Design (VSD) methodology provides a comprehensive framework for advancing a value-centered research and design agenda. Although VSD provides helpful ways of th...
Christopher A. Le Dantec, Erika Shehan Poole, Susa...
100
Voted
UM
2009
Springer
15 years 8 months ago
Non-intrusive Personalisation of the Museum Experience
Abstract. The vast amount of information presented in museums is often overwhelming to a visitor, making it difficult to select personally interesting exhibits. Advances in mobile...
Fabian Bohnert, Ingrid Zukerman
AINA
2008
IEEE
15 years 8 months ago
An Experience Improving Intrusion Detection Systems False Alarm Ratio by Using Honeypot
When traditional firewall and intrusion detection systems (IDS) are used to detect possible attacks from the network, they often make wrong decisions and block the legitimate conn...
Babak Khosravifar, Jamal Bentahar
INFOCOM
2010
IEEE
15 years 13 days ago
Routing Primitives for Wireless Mesh Networks: Design, Analysis and Experiments
—In this paper, we consider routing in multi-hop wireless mesh networks. We analyze three standardized and commonly deployed routing mechanisms that we term “nodepair discovery...
Stanislav Miskovic, Edward W. Knightly