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» From the gaming experience to the wider user experience
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DAC
1997
ACM
15 years 6 months ago
InfoPad - An Experiment in System Level Design and Integration
The InfoPad project was started at UC Berkeley in 1992 to investigate the issues involved in providing multimedia information access using a portable, wireless terminal. It quickl...
Robert W. Brodersen
HT
2005
ACM
15 years 7 months ago
Hypervideo expression: experiences with hyper-hitchcock
Hyper-Hitchcock is a hypervideo editor enabling the direct manipulation authoring of a particular form of hypervideo called “detail-on-demand video.” This form of hypervideo a...
Frank M. Shipman III, Andreas Girgensohn, Lynn Wil...
NETGAMES
2004
ACM
15 years 7 months ago
A mobile gaming platform for the IMS
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IJVR
2007
101views more  IJVR 2007»
15 years 1 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
15 years 8 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart