Sciweavers

787 search results - page 119 / 158
» Fully procedural graphics
Sort
View
GRAPHICSINTERFACE
2000
15 years 2 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CGF
2010
147views more  CGF 2010»
15 years 25 days ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia
94
Voted
CGF
2006
132views more  CGF 2006»
15 years 23 days ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
92
Voted
JMLR
2008
120views more  JMLR 2008»
15 years 20 days ago
Causal Reasoning with Ancestral Graphs
Causal reasoning is primarily concerned with what would happen to a system under external interventions. In particular, we are often interested in predicting the probability distr...
Jiji Zhang
JUCS
2008
134views more  JUCS 2008»
15 years 20 days ago
A Tool for Reasoning about Qualitative Temporal Information: the Theory of S-languages with a Lisp Implementation
: Reasoning about incomplete qualitative temporal information is an essential topic in many artificial intelligence and natural language processing applications. In the domain of n...
Irène Durand, Sylviane R. Schwer