A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Courseware increasingly consists of generic information and communication tools. These offer a plethora of functionalities, but their usefulness to a particular learning community ...
Behavior-based artificial intelligent system is to derive the complicated behaviors by selecting appropriate one from a set of basic behaviors. Many robot systems have used behavi...
We show that the class of monotone 2O( √ log n)-term DNF formulae can be PAC learned in polynomial time under the uniform distribution from random examples only. This is an expo...
We study distribution-dependent, data-dependent, learning in the limit with adversarial disturbance. We consider an optimization-based approach to learning binary classifiers from...