We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
Type and effect systems provide a safe and effective means of programming high-performance parallel computers with a high-level language that integrates both functional and impe...
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Introducing priorities on rules in rewriting increases their expressive power and helps to limit computations. Priority rewriting is used in rule-based programming as well as in f...
Type classes were originally developed in Haskell as a disciplined alternative to ad-hoc polymorphism. Type classes have been shown to provide a type-safe solution to important ch...
Bruno C. d. S. Oliveira, Adriaan Moors, Martin Ode...