We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Contemporary computing infrastructure, such as networking stacks, OS and middleware, are made up of layers of software functionality that have evolved over decades to support the ...
In this paper we tackle the task assignment problem (TSAP) in heterogeneous computer systems. The TSAP consists of assigning a given distributed computer program formed by a numbe...
In this paper we present a new method of interval fuzzy model identification. The method combines a fuzzy identification methodology with some ideas from linear programming theory...
Type classes were originally developed in Haskell as a disciplined alternative to ad-hoc polymorphism. Type classes have been shown to provide a type-safe solution to important ch...
Bruno C. d. S. Oliveira, Adriaan Moors, Martin Ode...