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IPSN
2007
Springer
15 years 6 months ago
Tracking multiple targets using binary proximity sensors
Recent work has shown that, despite the minimal information provided by a binary proximity sensor, a network of such sensors can provide remarkably good target tracking performanc...
Jaspreet Singh, Upamanyu Madhow, Rajesh Kumar 0003...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 4 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
SPAA
1997
ACM
15 years 4 months ago
Accessing Nearby Copies of Replicated Objects in a Distributed Environment
Consider a set of shared objects in a distributed network, where several copies of each object may exist at any given time. To ensure both fast access to the objects as well as e ...
C. Greg Plaxton, Rajmohan Rajaraman, Andréa...
SPAA
1996
ACM
15 years 4 months ago
From AAPC Algorithms to High Performance Permutation Routing and Sorting
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Thomas Stricker, Jonathan C. Hardwick
SENSYS
2010
ACM
14 years 9 months ago
Enix: a lightweight dynamic operating system for tightly constrained wireless sensor platforms
Enix is a lightweight dynamic operating system for tightly constrained platforms for wireless sensor networks (WSN). Enix provides a cooperative threading model, which is applicab...
Yu-Ting Chen, Ting-Chou Chien, Pai H. Chou