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SAGT
2010
Springer
202views Game Theory» more  SAGT 2010»
14 years 12 months ago
Computing Stable Outcomes in Hedonic Games
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
Martin Gairing, Rahul Savani
GI
2007
Springer
15 years 7 months ago
A New Approach for Estimating Depth by Fusing Stereo and Defocus Information
: Several algorithms are common for estimating depth from stereo series, but many of them have difficulties when determining depth of objects having periodical structure. This con...
Ioana Gheta, Christian Frese, Michael Heizmann, J&...
ICSE
2008
IEEE-ACM
16 years 2 months ago
Scalable detection of semantic clones
Several techniques have been developed for identifying similar code fragments in programs. These similar fragments, referred to as code clones, can be used to identify redundant c...
Mark Gabel, Lingxiao Jiang, Zhendong Su
EVOW
2007
Springer
15 years 7 months ago
Toward Greater Artistic Control for Interactive Evolution of Images and Animation
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...
David A. Hart
ICFP
2006
ACM
16 years 1 months ago
Context-parametric polykinded types
Generic Haskell is a language extension of Haskell for polytypic programming. Constrained types are parametric algebraic types with at least one argument constrained by type-class...
Pablo Nogueira