Sub-pixel motion compensation plays an important role in compression efficiency within modern video codecs such as MPEG2, MPEG4 and H.264. Sub-pixel motion compensa tion is implem...
Many basic computations can be done by means of iterative neighborhood-based calculations, including threshold, optimum, distance transform, contour closing, mathematical morpholo...
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...
We present a novel formulation for B-spline snakes that can be used as a tool for fast and intuitive contour outlining. The theory is implemented in a platform independent JAVA in...