Sketching interface, as a user-friendly means for expression and communication, is not only an important medium for inputting 3D objects, but also a significant step of visualizing...
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
In this paper, we describe research on using eye-tracking data for on-line assessment of user meta-cognitive behavior during interaction with an environment for exploration-based ...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...