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GAMEON
2000
15 years 5 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
TOG
2010
181views more  TOG 2010»
14 years 10 months ago
Context-based search for 3D models
Large corpora of 3D models, such as Google 3D Warehouse, are now becoming available on the web. It is possible to search these databases using a keyword search. This makes it poss...
Matthew Fisher, Pat Hanrahan
ROMAN
2007
IEEE
181views Robotics» more  ROMAN 2007»
15 years 10 months ago
Efficient Articulated Model Fitting on a Single Image or a Sequence
Abstract—Models that can efficiently, compactly, and semantically represent potential users are important tools for human-robot interaction applications. We model a person as a p...
Matheen Siddiqui, Gérard G. Medioni
IEEEPACT
2009
IEEE
15 years 10 months ago
Analytical Modeling of Pipeline Parallelism
Parallel programming is a requirement in the multi-core era. One of the most promising techniques to make parallel programming available for the general users is the use of parall...
Angeles G. Navarro, Rafael Asenjo, Siham Tabik, Ca...
HICSS
2003
IEEE
112views Biometrics» more  HICSS 2003»
15 years 9 months ago
Applying the Task-Technology Fit Model to WWW-based Procurement: Conceptualization and Measurement
This research examines the application of the tasktechnology fit (TTF) model to World Wide Web (WWW) usage for electronic commerce (EC) purposes. Conducted from corporate buyersâ€...
Younes Benslimane, Michel Plaisent, Prosper Bernar...