Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
: A mass of heterogeneous, distributed and dynamic information on the World Wide Web (the Web) has resulted in "information overload". It's an important and urgent r...
Jicheng Wang, Xiangyu Jin, Yang Xiaojiang, Fuyan Z...
Mining actor correlations from TV series enables semanticlevel video understanding and facilitates users to conduct correlation-based query. In this paper, we introduce a graphbas...
In this paper, two semi-analytical performance prediction methods are proposed and compared for multiuser MIMO transmission over block-fading multipath channels and iterative MMSE...
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...