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FPLAY
2008
15 years 5 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
JCST
2000
124views more  JCST 2000»
15 years 3 months ago
Distributed and Cooperative Information Retrieval on the World Wide Web
: A mass of heterogeneous, distributed and dynamic information on the World Wide Web (the Web) has resulted in "information overload". It's an important and urgent r...
Jicheng Wang, Xiangyu Jin, Yang Xiaojiang, Fuyan Z...
ICASSP
2010
IEEE
15 years 23 days ago
Mining actor correlations with hierarchical concurrence parsing
Mining actor correlations from TV series enables semanticlevel video understanding and facilitates users to conduct correlation-based query. In this paper, we introduce a graphbas...
Kun Yuan, Hongxun Yao, Rongrong Ji, Xiaoshuai Sun
TCOM
2010
77views more  TCOM 2010»
14 years 10 months ago
Semi-Analytical Performance Prediction Methods for Iterative MMSE-IC Multiuser MIMO Joint Decoding
In this paper, two semi-analytical performance prediction methods are proposed and compared for multiuser MIMO transmission over block-fading multipath channels and iterative MMSE...
Raphaël Visoz, Antoine O. Berthet, Massinissa...
OOPSLA
2007
Springer
15 years 9 months ago
Synthesizing reactive systems from LSC requirements using the play-engine
Live Sequence Charts (LSCs) is a scenario-based language for modeling object-based reactive systems with liveness properties. A tool called the Play-Engine allows users to create ...
Hillel Kugler, Cory Plock, Amir Pnueli