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» Fundamental Challenges in Mobile Computing
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IPPS
2005
IEEE
15 years 7 months ago
Data Redistribution and Remote Method Invocation in Parallel Component Architectures
With the increasing availability of high-performance massively parallel computer systems, the prevalence of sophisticated scientific simulation has grown rapidly. The complexity ...
Felipe Bertrand, Randall Bramley, Alan Sussman, Da...
NOSSDAV
2005
Springer
15 years 7 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
106
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CVDB
2004
ACM
15 years 7 months ago
Event-Based Modeling and Processing of Digital Media
Capture, processing, and assimilation of digital media-based information such as video, images, or audio requires a unified framework within which signal processing techniques and...
Rahul Singh, Zhao Li, Pilho Kim, Derik Pack, Rames...
EGH
2004
Springer
15 years 7 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
CVPR
2007
IEEE
15 years 5 months ago
Diverse Active Ranking for Multimedia Search
Interactively learning from a small sample of unlabeled examples is an enormously challenging task, one that often arises in vision applications. Relevance feedback and more recen...
ShyamSundar Rajaram, Charlie K. Dagli, Nemanja Pet...