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» Fundamentals of Object-Oriented Simulation
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CGI
2000
IEEE
15 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
SSIAI
2000
IEEE
15 years 2 months ago
Two-Dimensional Phase Unwrapping Using Neural Networks
Imaging systems that construct an image from phase information in received signals include synthetic aperture radar (SAR) and optical Doppler tomography (ODT) systems. A fundament...
Wade Schwartzkopf, Thomas E. Milner, Joydeep Ghosh...
DIALM
2000
ACM
112views Algorithms» more  DIALM 2000»
15 years 2 months ago
A decision-theoretic approach to resource allocation in wireless multimedia networks
The allocation of scarce spectral resources to support as many user applications as possible while maintaining reasonable quality of service is a fundamental problem in wireless c...
Zygmunt J. Haas, Joseph Y. Halpern, Erran L. Li, S...
DOLAP
1999
ACM
15 years 2 months ago
A Dynamic Load Balancing Strategy for Parallel Datacube Computation
In recent years, OLAP technologies have become one of the important applications in the database industry. In particular, the datacube operation proposed in [5] receives strong at...
Seigo Muto, Masaru Kitsuregawa
RT
1999
Springer
15 years 2 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl