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» Fundamentals of Object-Oriented Simulation
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EVOW
2009
Springer
15 years 4 months ago
Filterscape: Energy Recycling in a Creative Ecosystem
Abstract. This paper extends previous work in evolutionary ecosystemic approaches to generative art. Filterscape, adopts the implicit fitness specification that is fundamental to...
Alice C. Eldridge, Alan Dorin
IJCNN
2007
IEEE
15 years 4 months ago
A Cell Assembly Model of Sequential Memory
—Perception, prediction and generation of sequences is a fundamental aspect of human behavior and depends on the ability to detect serial order. This paper presents a plausible m...
Hina Ghalib, Christian R. Huyck
ECAL
2003
Springer
15 years 3 months ago
Evolving Aggregation Behaviors in a Swarm of Robots
In this paper, we study aggregation in a swarm of simple robots, called s-bots, having the capability to self-organize and selfassemble to form a robotic system, called a swarm-bot...
Vito Trianni, Roderich Groß, Thomas Halva La...
VL
1996
IEEE
120views Visual Languages» more  VL 1996»
15 years 1 months ago
Visual Language Features Supporting Human-Human and Human-Computer Communication
Fundamental to the design of visual languages are the goals of facilitating communication between people and computers, and between people and other people. The Object Block Progr...
Jason E. Robbins, David J. Morley, David F. Redmil...
PRICAI
2000
Springer
15 years 1 months ago
Making Adjustable Autonomy Easier with Teamwork
Adjustable Autonomy (AA) is the name given to a variety of approaches to the task of giving outside entities the ability to change the level of autonomy of agents in an autonomous ...
Paul Scerri, Nancy E. Reed