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108
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VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
15 years 9 days ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
134
Voted
MICCAI
2010
Springer
14 years 11 months ago
3D Knowledge-Based Segmentation Using Pose-Invariant Higher-Order Graphs
Segmentation is a fundamental problem in medical image analysis. The use of prior knowledge is often considered to address the ill-posedness of the process. Such a process consists...
Chaohui Wang, Olivier Teboul, Fabrice Michel, Salm...
129
Voted
BMVC
2010
14 years 10 months ago
Back to the Future: Learning Shape Models from 3D CAD Data
Recognizing 3D objects from arbitrary view points is one of the most fundamental problems in computer vision. A major challenge lies in the transition between the 3D geometry of o...
Michael Stark, Michael Goesele, Bernt Schiele
96
Voted
IPPS
2010
IEEE
14 years 10 months ago
Oblivious algorithms for multicores and network of processors
We address the design of algorithms for multicores that are oblivious to machine parameters. We propose HM, a multicore model consisting of a parallel shared-memory machine with hi...
Rezaul Alam Chowdhury, Francesco Silvestri, Brando...
130
Voted
ECRTS
2009
IEEE
14 years 10 months ago
Approximate Bandwidth Allocation for Compositional Real-Time Systems
Allocation of bandwidth among components is a fundamental problem in compositional real-time systems. Stateof-the-art algorithms for bandwidth allocation use either exponential-ti...
Nathan Fisher, Farhana Dewan