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AGI
2008
14 years 11 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
ICASSP
2011
IEEE
14 years 1 months ago
Analysis of human footsteps utilizing multi-axial seismic fusion
This paper introduces a method of enhancing an unattended ground sensor (UGS) system’s classification capability of humans via seismic signatures while subsequently discriminati...
Sean Schumer
ICWL
2007
Springer
15 years 3 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
156
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CA
2002
IEEE
15 years 2 months ago
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
Daniel Thalmann, Jean-Sébastien Monzani