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» Future Generations of Problem-Solving Environments
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IROS
2006
IEEE
114views Robotics» more  IROS 2006»
15 years 3 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
ISCAS
2006
IEEE
146views Hardware» more  ISCAS 2006»
15 years 3 months ago
XML-based customization along the scalability axes of H.264/AVC scalable video coding
Abstract— The heterogeneity in the current and future multimedia environment requires an elegant adaptation framework for the production and consumption of different kinds of mul...
Davy De Schrijver, Wesley De Neve, Koen De Wolf, S...
LCN
2006
IEEE
15 years 3 months ago
Optimal Multi-hop Cellular Architecture for Wireless Communications
Multi-hop relaying is an important concept in future generation wireless networks. It can address the inherent problems of limited capacity and coverage in cellular networks. Howe...
Yik Hung Tam, Hossam S. Hassanein, Selim G. Akl, R...
ROBOCUP
2004
Springer
94views Robotics» more  ROBOCUP 2004»
15 years 3 months ago
Optic Flow Based Skill Learning for a Humanoid to Trap, Approach to, and Pass a Ball
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
Masaki Ogino, Masaaki Kikuchi, Jun'ichiro Ooga, Ma...
IDEAL
2009
Springer
15 years 2 months ago
The Winning Advantage: Using Opponent Models in Robot Soccer
Opponent modeling is a skill in multi-agent systems (MAS) which attempts to create a model of the behavior of the opponent. This model can be used to predict the future actions of ...
José Antonio Iglesias, Juan Antonio Fern&aa...