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IPPS
2009
IEEE
15 years 11 months ago
A cross-input adaptive framework for GPU program optimizations
Abstract—Recent years have seen a trend in using graphic processing units (GPU) as accelerators for general-purpose computing. The inexpensive, single-chip, massively parallel ar...
Yixun Liu, Eddy Z. Zhang, Xipeng Shen
IPPS
2009
IEEE
15 years 11 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
146
Voted
IPPS
2009
IEEE
15 years 11 months ago
Parallel reconstruction of neighbor-joining trees for large multiple sequence alignments using CUDA
Computing large multiple protein sequence alignments using progressive alignment tools such as ClustalW requires several hours on state-of-the-art workstations. ClustalW uses a th...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell
150
Voted
ISDA
2009
IEEE
15 years 11 months ago
GPU-Based Road Sign Detection Using Particle Swarm Optimization
—Road Sign Detection is a major goal of Advanced Driving Assistance Systems (ADAS). Since the dawn of this discipline, much work based on different techniques has been published ...
Luca Mussi, Stefano Cagnoni, Fabio Daolio
AGS
2009
Springer
15 years 11 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...