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DIGRA
2005
Springer
15 years 10 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
ICSE
2007
IEEE-ACM
15 years 11 months ago
Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs
This paper outlines our experiences with making architectural tradeoffs between performance, availability, security, and usability, in light of stringent cost and time-to-market c...
T. C. Nicholas Graham, Rick Kazman, Chris Walmsley
ARCS
2009
Springer
15 years 11 months ago
Evaluating CMPs and Their Memory Architecture
Abstract. Many-core processor architectures require scalable solutions that reflect the locality and power constraints of future generations of technology. This paper presents a CM...
Chris R. Jesshope, Mike Lankamp, Li Zhang
158
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SIGGRAPH
1998
ACM
15 years 9 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
SIGGRAPH
1994
ACM
15 years 9 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....