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TC
2008
15 years 4 months ago
Power and Area-Efficient Unified Computation of Vector and Elementary Functions for Handheld 3D Graphics Systems
A unified computation method of vector and elementary functions is proposed for handheld 3D graphics systems. It unifies vector operations like vector multiply, multiply-and-add, d...
Byeong-Gyu Nam, Hyejung Kim, Hoi-Jun Yoo
IJAHUC
2010
111views more  IJAHUC 2010»
15 years 2 months ago
A network-based global mobility management architecture
: This paper specifies a network-based global mobility management architecture, named NetGMM. NetGMM supports network-based mobility management and non-Mobile IP mobile environment...
Huachun Zhou, Hongbin Luo, Hongke Zhang, Chi-Hsian...
TOG
2008
145views more  TOG 2008»
15 years 4 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
137
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INTERACT
1997
15 years 6 months ago
Making menus musical
Future human-computer interfaces will use more than just graphical output to display information. In this paper we suggest that sound and graphics together can be used to improve i...
Stephen A. Brewster, Murray Crease
SIGMETRICS
1997
ACM
111views Hardware» more  SIGMETRICS 1997»
15 years 9 months ago
Cache Behavior of Network Protocols
In this paper we present a performance study of memory reference behavior in network protocol processing, using an Internet-based protocol stack implemented in the x-kernel runnin...
Erich M. Nahum, David J. Yates, James F. Kurose, D...