: The theoretical study of quantum computation has yielded efficient algorithms for some traditionally hard problems. Correspondingly, experimental work on the underlying physical...
Steven Balensiefer, Lucas Kreger-Stickles, Mark Os...
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
We present a method for automated generation of building layouts for computer graphics applications. Our approach is motivated by the layout design process developed in architectu...