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ISCA
2005
IEEE
128views Hardware» more  ISCA 2005»
15 years 10 months ago
An Evaluation Framework and Instruction Set Architecture for Ion-Trap Based Quantum Micro-Architectures
: The theoretical study of quantum computation has yielded efficient algorithms for some traditionally hard problems. Correspondingly, experimental work on the underlying physical...
Steven Balensiefer, Lucas Kreger-Stickles, Mark Os...
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
15 years 10 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
SI3D
1999
ACM
15 years 9 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...
157
Voted
EGH
2010
Springer
15 years 3 months ago
A lazy object-space shading architecture with decoupled sampling
We modify the Reyes object-space shading approach to address two inefficiencies that result from performing shading calculations at micropolygon grid vertices prior to rasterizati...
Christopher A. Burns, Kayvon Fatahalian, William R...
136
Voted
TOG
2010
157views more  TOG 2010»
14 years 11 months ago
Computer-generated residential building layouts
We present a method for automated generation of building layouts for computer graphics applications. Our approach is motivated by the layout design process developed in architectu...
Paul Merrell, Eric Schkufza, Vladlen Koltun