The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
In this paper we propose a chunkless structure for multimedia distribution over peer-to-peer networks. With the proposed approach, the original multimedia packets are partitioned ...
Riccardo Bernardini, Roberto Rinaldo, Andrea Vital...
Current video coding schemes employ motion compensation to exploit the fact that the signal forms an auto-regressive process along the motion trajectory, and remove temporal redun...
This article serves three purposes. First of all, to introduce dbjobs, the database of database jobs, and also describe its functionality and architecture. Secondly, to present st...