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151
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EGH
2004
Springer
15 years 10 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
SIGGRAPH
2000
ACM
15 years 9 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
DCC
2008
IEEE
15 years 5 months ago
A Reliable Chunkless Peer-to-Peer Architecture for Multimedia Streaming
In this paper we propose a chunkless structure for multimedia distribution over peer-to-peer networks. With the proposed approach, the original multimedia packets are partitioned ...
Riccardo Bernardini, Roberto Rinaldo, Andrea Vital...
DCC
2010
IEEE
15 years 12 months ago
Estimation-Theoretic Delayed Decoding of Predictively Encoded Video Sequences
Current video coding schemes employ motion compensation to exploit the fact that the signal forms an auto-regressive process along the motion trajectory, and remove temporal redun...
Jingning Han, Vinay Melkote, Kenneth Rose
102
Voted
SIGMOD
2001
ACM
100views Database» more  SIGMOD 2001»
16 years 5 months ago
Career-Enhancing Services at SIGMOD Online
This article serves three purposes. First of all, to introduce dbjobs, the database of database jobs, and also describe its functionality and architecture. Secondly, to present st...
Alexandros Labrinidis, Alberto O. Mendelzon