Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Future embedded systems will integrate hundreds of processors. Current design space exploration methods cannot cope with such a complexity. It is mandatory to extend these methods...
Issam Maalej, Guy Gogniat, Jean Luc Philippe, Moha...
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
Many languages for software architectures have been proposed, each dealing with different stakeholder concerns, operating at different levels of abstraction and with different deg...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...