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EGH
2005
Springer
15 years 11 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
ISVLSI
2008
IEEE
173views VLSI» more  ISVLSI 2008»
16 years 20 days ago
System Level Design Space Exploration for Multiprocessor System on Chip
Future embedded systems will integrate hundreds of processors. Current design space exploration methods cannot cope with such a complexity. It is mandatory to extend these methods...
Issam Maalej, Guy Gogniat, Jean Luc Philippe, Moha...
SI3D
1992
ACM
15 years 10 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...
ICSE
2010
IEEE-ACM
15 years 11 months ago
Providing support for creating next generation software architecture languages
Many languages for software architectures have been proposed, each dealing with different stakeholder concerns, operating at different levels of abstraction and with different deg...
Ivano Malavolta
169
Voted
TOG
2002
156views more  TOG 2002»
15 years 5 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...