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146
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CCR
2005
101views more  CCR 2005»
15 years 3 months ago
Design choices for content distribution in P2P networks
Content distribution using the P2P paradigm has become one of the most dominant services in the Internet today. Most of the research effort in this area focuses on developing new ...
Anwar Al Hamra, Pascal Felber
118
Voted
JFR
2007
103views more  JFR 2007»
15 years 3 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...
126
Voted
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
124
Voted
ICS
2009
Tsinghua U.
15 years 10 months ago
Towards 100 gbit/s ethernet: multicore-based parallel communication protocol design
Ethernet line rates are projected to reach 100 Gbits/s by as soon as 2010. While in principle suitable for high performance clustered and parallel applications, Ethernet requires ...
Stavros Passas, Kostas Magoutis, Angelos Bilas
114
Voted
PIMRC
2008
IEEE
15 years 10 months ago
The design and detection of signature sequences in time-frequency selective channel
Abstract— In a slot-synchronized wireless communication system, a set of signature sequences can be derived by circularly shifting a base sequence with good auto correlation prop...
Jiann-Ching Guey