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» Game Design Education: Integrating Computation and Culture
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VL
2006
IEEE
220views Visual Languages» more  VL 2006»
15 years 3 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
15 years 4 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
ITICSE
2010
ACM
15 years 2 months ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
ITICSE
2006
ACM
15 years 3 months ago
Design and implementation of a modern compiler course
Current literature states that the undergraduate curriculum can no longer afford the luxury of a traditional compiler construction course. Nevertheless, there is an increasing ne...
William M. Waite, Assad Jarrahian, Michele H. Jack...
CHI
2007
ACM
15 years 10 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...