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» Game Design Education: Integrating Computation and Culture
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DESRIST
2009
Springer
137views Education» more  DESRIST 2009»
15 years 2 months ago
Situational method engineering for governance, risk and compliance information systems
Against the background of the current financial crisis and an aftermath of increasing regulation, companies enhance and integrate information systems in the areas of risk manageme...
Anke Gericke, Hans-Georg Fill, Dimitris Karagianni...
SGAI
2009
Springer
15 years 4 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes
CRITICAL
2005
14 years 11 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
ASSETS
2009
ACM
15 years 4 months ago
Including accessibility within and beyond undergraduate computing courses
This paper presents a unique approach to undergraduate teaching in which accessibility topics are completely integrated throughout the curriculum, treating accessibility not as a ...
Annalu Waller, Vicki L. Hanson, David Sloan
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh