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» Game Design Education: Integrating Computation and Culture
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ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
68
Voted
CHI
2009
ACM
15 years 10 months ago
Coralog: use-aware visualization connecting human micro-activities to environmental change
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...
Tanyoung Kim, Hwajung Hong, Brian Magerko
88
Voted
CHI
2010
ACM
15 years 4 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
AIIDE
2009
14 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
SIGCSE
2004
ACM
168views Education» more  SIGCSE 2004»
15 years 3 months ago
Design, science, and engineering topics?: teaching HCI with a unified method
Reacting to challenges that have been observed in humancomputer interaction (HCI) education, as well as the multidisciplinary design, science, and engineering underpinnings, we in...
D. Scott McCrickard, Christa M. Chewar, Jacob P. S...