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» Game Design Education: Integrating Computation and Culture
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AIS
1999
Springer
14 years 9 months ago
Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW
The past decade has seen the development of a perspective holding that technology is socially constructed (Mackenzie and Wacjman, 1985; Bijker, Hughes and Pinch, 1987; Bijker and L...
Lorna Heaton
SIGCSE
2009
ACM
194views Education» more  SIGCSE 2009»
15 years 10 months ago
Integrating pedagogical code reviews into a CS 1 course: an empirical study
Formal code inspections are employed by teams of professional software engineers to identify software defects and improve the quality of software. After reviewing a piece of code ...
Christopher D. Hundhausen, Anukrati Agrawal, Dana ...
86
Voted
CORR
2002
Springer
159views Education» more  CORR 2002»
14 years 9 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm
WWW
2001
ACM
15 years 10 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman
GI
2007
Springer
15 years 3 months ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser