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» Game Design Education: Integrating Computation and Culture
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AIS
1999
Springer
15 years 1 months ago
Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW
The past decade has seen the development of a perspective holding that technology is socially constructed (Mackenzie and Wacjman, 1985; Bijker, Hughes and Pinch, 1987; Bijker and L...
Lorna Heaton
SIGCSE
2009
ACM
194views Education» more  SIGCSE 2009»
16 years 1 months ago
Integrating pedagogical code reviews into a CS 1 course: an empirical study
Formal code inspections are employed by teams of professional software engineers to identify software defects and improve the quality of software. After reviewing a piece of code ...
Christopher D. Hundhausen, Anukrati Agrawal, Dana ...
CORR
2002
Springer
159views Education» more  CORR 2002»
15 years 1 months ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm
WWW
2001
ACM
16 years 2 months ago
Using Characters to Engage and Teach Novice Web Users: A Case Study
Starpoint Solutions was contracted by a major North American bank to design, develop, and usability test a series of five Web-based, interactive lessons teaching low- to middle-in...
Andrea H. Berman
GI
2007
Springer
15 years 7 months ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser