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» Game Design Education: Integrating Computation and Culture
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CHI
2007
ACM
15 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
75
Voted
CORR
2002
Springer
121views Education» more  CORR 2002»
14 years 9 months ago
Answering Subcognitive Turing Test Questions: A Reply to French
Robert French has argued that a disembodied computer is incapable of passing a Turing Test that includes subcognitive questions. Subcognitive questions are designed to probe the n...
Peter D. Turney
COORDINATION
2000
Springer
15 years 2 months ago
The LuCe Coordination Technology for MAS Design and Development on the Internet
Internet-based multi-agent systems call for new metaphors, abstractions, methodologies and enabling technologies specifically tailored to agent-oriented engineering. While coordin...
Enrico Denti, Andrea Omicini, Vladimiro Toschi
GRAPHITE
2007
ACM
15 years 1 months ago
Squidsoup
: Communicating the ethos of a subject (e.g. a brand or cultural or historical narrative) within an environment, such as a museum or visitor centre, is often undermined by the poor...
Anthony Rowe
99
Voted
PATAT
2004
Springer
150views Education» more  PATAT 2004»
15 years 3 months ago
Logistics Service Network Design for Time-Critical Delivery
Abstract. Service network design is critical to the profitability of express shipment carriers. In this paper, we consider the problem of designing the integrated service network ...
Cynthia Barnhart, Su Shen