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» Game Design Education: Integrating Computation and Culture
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CORR
2008
Springer
227views Education» more  CORR 2008»
14 years 9 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan
CORR
2011
Springer
221views Education» more  CORR 2011»
14 years 4 months ago
Course on System Design (structural approach)
—The article describes a course on system design (structural approach) which involves the following: issues of systems engineering; structural models; basic technological problem...
Mark Sh. Levin
ITICSE
2006
ACM
15 years 3 months ago
WADEIn II: a case for adaptive explanatory visualization
Adaptive explanatory visualization is an attempt to integrate two promising approaches to program visualization: adaptive visualization and explanatory visualization. The goal of ...
Peter Brusilovsky, Tomasz D. Loboda
VRST
2005
ACM
15 years 3 months ago
Dynamic creation of interactive mixed reality presentations
In this paper, we describe a method of dynamic creation of interactive presentations for Mixed Reality environments. The presentations are created automatically for collections of...
Krzysztof Walczak, Rafal Wojciechowski
KER
2008
193views more  KER 2008»
14 years 9 months ago
The 1st international workshop on computational social choice
Computational social choice is a new discipline currently emerging at the interface of social choice theory and computer science. It is concerned with the application of computati...
Ulle Endriss