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» Game Design Education: Integrating Computation and Culture
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ITICSE
2004
ACM
15 years 3 months ago
An assistive technology project for an HCI course
This presentation describes a project for a standard undergraduate human-computer interaction (HCI) course that incorporates issues related to users who are disabled. It is part o...
Blaise W. Liffick
ICSEA
2006
IEEE
15 years 3 months ago
A Two-Year Software Engineering M.Sc. Degree Designed Under the Bologna Declaration Principles
This paper presents and discusses the syllabus of a second cycle degree on Software Engineering in which any student that finishes any undergraduate Computing degree (Computer Eng...
João M. Fernandes, Ricardo Jorge Machado
OOPSLA
2004
Springer
15 years 3 months ago
Event-driven programming facilitates learning standard programming concepts
We have designed a CS 1 course that integrates event-driven programming from the very start. In [2] we argued that event-driven programming is simple enough for CS 1 when introduc...
Kim B. Bruce, Andrea Pohoreckyj Danyluk
ICCHP
2004
Springer
15 years 3 months ago
Developing an e-Learning Platform for the Greek Sign Language
In this paper we introduce the characteristics of the educational platform that is being developed within the SYNENNOESE project. The platform integrates avatar and animation techn...
Eleni Efthimiou, G. Sapountzaki, Kostas Karpouzis,...
TIFS
2010
120views more  TIFS 2010»
14 years 4 months ago
Gibbs Construction in Steganography
Abstract--We make a connection between steganography design by minimizing embedding distortion and statistical physics. The unique aspect of this work and one that distinguishes it...
Tomás Filler, Jessica J. Fridrich