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» Game Design Education: Integrating Computation and Culture
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SIGADA
2005
Springer
15 years 3 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
81
Voted
EJASMP
2010
108views more  EJASMP 2010»
14 years 4 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
HT
2000
ACM
15 years 2 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
75
Voted
CORR
2008
Springer
141views Education» more  CORR 2008»
14 years 9 months ago
Truthful Unsplittable Flow for Large Capacity Networks
The unsplittable flow problem is one of the most extensively studied optimization problems in the field of networking. An instance of it consists of an edge capacitated graph and ...
Yossi Azar, Iftah Gamzu, Shai Gutner
CHI
2008
ACM
15 years 10 months ago
Usability evaluation considered harmful (some of the time)
Current practice in Human Computer Interaction as encouraged by educational institutes, academic review processes, and institutions with usability groups advocate usability evalua...
Saul Greenberg, William Buxton