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» Game Design Education: Integrating Computation and Culture
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SIGCSE
2004
ACM
111views Education» more  SIGCSE 2004»
15 years 3 months ago
Events not equal to GUIs
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discussing graphical user interfaces, but the event paradigm extends well beyond that ...
Stuart A. Hansen, Timothy V. Fossum
CORR
2008
Springer
118views Education» more  CORR 2008»
14 years 9 months ago
Distributed Constrained Optimization with Semicoordinate Transformations
Recent work has shown how information theory extends conventional full-rationality game theory to allow bounded rational agents. The associated mathematical framework can be used ...
William G. Macready, David Wolpert
ASSETS
2008
ACM
14 years 11 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
MM
2004
ACM
154views Multimedia» more  MM 2004»
15 years 3 months ago
Bio-Fi: inverse biotelemetry projects
Bio-Fi is a collection of art projects undertaken by S.W.A.M.P. (Studies of Work Atmospheres and Mass Production), collaborative art projects by Douglas Easterly and Matt Kenyon. ...
Douglas Easterly
WWW
2004
ACM
15 years 10 months ago
KnowledgeTree: a distributed architecture for adaptive e-learning
This paper presents KnowledgeTree, an architecture for adaptive E-Learning based on distributed reusable intelligent learning activities. The goal of KnowledgeTree is to bridge th...
Peter Brusilovsky