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» Game Design Education: Integrating Computation and Culture
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IEEECIT
2010
IEEE
14 years 6 months ago
Micromouse Competition Training Method Based on 3D Simulation Platform
This paper describes a successful integration of the IEEE micromouse competition training programme with regular undergraduate courses at Zhejiang University City College (ZUCC), H...
Meimei Huo, Jianzhong Wu, Jianping Cai, Bin Song
CHI
2007
ACM
15 years 10 months ago
SciNews online: scaffolding the construction of scientific explanations
Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsuna...
Sebastian de la Chica
GRAPHICSINTERFACE
2000
14 years 11 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
CW
2004
IEEE
15 years 1 months ago
Joyfoot's Cyber System: A Virtual Landscape Walking Interface Device for Virtual Reality Applications
Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to dev...
Salvador Barrera, Hiroki Takahashi, Masayuki Nakaj...
CHI
2011
ACM
14 years 1 months ago
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism
vSked is an interactive and collaborative assistive technology for students with autism, combining visual schedules, choice boards, and a token-based reward system into an integra...
Meg Cramer, Sen H. Hirano, Monica Tentori, Michael...