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TOOLS
1997
IEEE
15 years 7 months ago
Callback Implementations in C++
: This paper presents pattern histories for deriving two different callback libraries. The pattern histories document the important design decisions behind each library. The two re...
P. Jakubik
IUI
2000
ACM
15 years 7 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
TRANSCI
2010
104views more  TRANSCI 2010»
14 years 10 months ago
Equilibrium Results for Dynamic Congestion Games
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
Frédéric Meunier, Nicolas Wagner
ACISICIS
2009
IEEE
15 years 6 months ago
Temporal Pattern Recognition in Video Clips Detection
Temporal representation and reasoning plays an important role in Data Mining and Knowledge Discovery, particularly, in mining and recognizing patterns with rich temporal informati...
Aihua Zheng, Jixin Ma, Bin Luo, Miltos Petridis, S...
ICSM
2006
IEEE
15 years 9 months ago
Guiding the Application of Design Patterns Based on UML Models
Software design patterns are documented best practice solutions that can be applied to reoccurring problems. Although well documented, there are often opportunities to apply them ...
Lionel C. Briand, Yvan Labiche, Alexandre Sauve