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HCI
2009
15 years 1 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
IDEAL
2003
Springer
15 years 8 months ago
Improving the Efficiency of Frequent Pattern Mining by Compact Data Structure Design
Mining frequent patterns has been a topic of active research because it is computationally the most expensive step in association rule discovery. In this paper, we discuss the use ...
Raj P. Gopalan, Yudho Giri Sucahyo
CBSE
2010
Springer
15 years 6 months ago
(Behavioural) Design Patterns as Composition Operators
Design patterns are typically defined informally, albeit in a standard format, and have to be programmed by the software designer into each new application. Thus although patterns ...
Kung-Kiu Lau, Ioannis Ntalamagkas, Cuong M. Tran, ...
COMPSAC
2008
IEEE
15 years 5 months ago
Specifying Behavioural Features of Design Patterns in First Order Logic
The formal specification of design patterns is widely recognised as being vital to their effective and correct use in software development. It can clarify the concepts underlying ...
Ian Bayley, Hong Zhu
IV
2008
IEEE
107views Visualization» more  IV 2008»
15 years 9 months ago
Design Patterns for Rapid Visualization Prototyping
In this paper we present three software design patterns for rapid prototyping of information visualization applications. The first pattern describes a mapping of object oriented ...
Mark Giereth, Thomas Ertl