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108
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HCI
2007
15 years 4 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
135
Voted
ICML
1998
IEEE
16 years 4 months ago
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games t...
Junling Hu, Michael P. Wellman
104
Voted
SASO
2009
IEEE
15 years 10 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
127
Voted
SEFM
2007
IEEE
15 years 9 months ago
Verifying Security Properties of Cryptoprotocols: A Novel Approach
We model security protocols as a game tree using concepts of game semantics. Using this model we ascribe semantics to protocols written in the standard simple arrow notation. Acco...
Mohamed Saleh, Mourad Debbabi
ISMAR
2005
IEEE
15 years 9 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila