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AUIC
2004
IEEE
15 years 11 months ago
What Makes a Good User Interface Pattern Language?
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three...
Elisabeth G. Todd, Elizabeth A. Kemp, Chris Philli...
CORR
2006
Springer
89views Education» more  CORR 2006»
15 years 7 months ago
Reuse of Specification Patterns with the B Method
This paper describes an approach for reusing specification patterns. Specification patterns are design patterns that are expressed in a formal specification language. Reusing a spe...
Sandrine Blazy, Frédéric Gervais, R&...
CHI
2010
ACM
16 years 1 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
NETGAMES
2006
ACM
16 years 1 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
15 years 9 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...