Sciweavers

4803 search results - page 162 / 961
» Game Design Patterns
Sort
View
124
Voted
ECSA
2010
Springer
15 years 2 months ago
Mining Relationships between the Participants of Architectural Patterns
Abstract Architectural patterns are often combined with other, relevant architectural patterns during software architecture design. However, combining patterns effectively remains ...
Ahmad Waqas Kamal, Paris Avgeriou
ICRA
2007
IEEE
138views Robotics» more  ICRA 2007»
15 years 10 months ago
Managing non-determinism in symbolic robot motion planning and control
Abstract— We study the problem of designing control strategies for nondeterministic transitions systems enforcing the satisfaction of Linear Temporal Logic (LTL) formulas over th...
Marius Kloetzer, Calin Belta
PUC
2011
14 years 10 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
114
Voted
EURODAC
1994
IEEE
105views VHDL» more  EURODAC 1994»
15 years 7 months ago
On Design Rule Correct Maze Routing
This paper addresses the problem of design rule correct routing, i.e. the avoidance of illegal wiring patterns during routing. These illegal wiring patterns are due to the set of ...
Ed P. Huijbregts, Jos T. J. van Eijndhoven, Jochen...
119
Voted
ICDE
2010
IEEE
186views Database» more  ICDE 2010»
16 years 3 months ago
Mini-Me: A Min-Repro System for Database Software
Testing and debugging database software is often challenging and time consuming. A very arduous task for DB testers is finding a min-repro ? the "simplest possible setup"...
Nicolas Bruno, Rimma V. Nehme