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116
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VLSID
2003
IEEE
96views VLSI» more  VLSID 2003»
16 years 4 months ago
Design Of A Universal BIST (UBIST) Structure
This paper introduces a Built-In Self Test (BIST) structure referred to as Universal BIST (UBIST). The Test Pattern Generator (TPG) of the proposed UBIST is designed to generate an...
Sukanta Das, Niloy Ganguly, Biplab K. Sikdar, Pari...
124
Voted
EVOW
2010
Springer
15 years 1 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
117
Voted
ICRA
2005
IEEE
155views Robotics» more  ICRA 2005»
15 years 9 months ago
CPG Design using Inhibitory Networks
– We describe in detail the behavior of an inhibitory Central Pattern Generator (CPG) network for robot control. A four-neuron, mutual inhibitory network forms the basic coordina...
M. Anthony Lewis, Francesco Tenore, Ralph Etienne-...
126
Voted
WINE
2007
Springer
191views Economy» more  WINE 2007»
15 years 9 months ago
The Importance of Network Topology in Local Contribution Games
We consider a model of content contribution in peer-to-peer networks with linear quadratic payoffs and very general interaction patterns. We find that Nash equilibria of this gam...
Jacomo Corbo, Antoni Calvó-Armengol, David ...
124
Voted
EVOW
2009
Springer
15 years 8 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...