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ATAL
2008
Springer
15 years 5 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
PST
2004
15 years 5 months ago
Online Gaming Crime and Security Issue - Cases and Countermeasures from Taiwan
Along with the growth of information technology, online gaming has become a very successful and outstanding industry, especially in Asia. However due to the lack of legal regulatio...
Ying-Chieh Chen, Patrick S. Chen, Ronggong Song, L...
MANSCI
2007
107views more  MANSCI 2007»
15 years 3 months ago
Biform Games
Both noncooperative and cooperative game theory have been applied to business strategy. We propose a hybrid noncooperative-cooperative game model, which we call a biform game. Thi...
Adam Brandenburger, Harborne Stuart
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
15 years 2 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
INFOCOM
2010
IEEE
15 years 2 months ago
Near-Optimal Power Control in Wireless Networks: A Potential Game Approach
—We study power control in a multi-cell CDMA wireless system whereby self-interested users share a common spectrum and interfere with each other. Our objective is to design a pow...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...