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130
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AICCSA
2005
IEEE
82views Hardware» more  AICCSA 2005»
15 years 5 months ago
Reverse engineering of framework design using a meta-patterns-based approach
Object-oriented frameworks are a powerful reuse technique but they are also very complex and difficult to design. Framework’s design aims at separating the invariant aspects acr...
Nuno Flores, Ademar Aguiar
TAMODIA
2007
15 years 5 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
317
Voted
NETGAMES
2006
ACM
15 years 9 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
136
Voted
CAISE
2004
Springer
15 years 9 months ago
Design and Implementation of the YAWL System
This paper describes the implementation of a system supporting YAWL (Yet Another Workflow Language). YAWL is based on a rigorous analysis of existing workflow management systems ...
Wil M. P. van der Aalst, Lachlan Aldred, Marlon Du...
180
Voted
FOCS
2004
IEEE
15 years 7 months ago
Tolls for Heterogeneous Selfish Users in Multicommodity Networks and Generalized Congestion Games
We prove the existence of tolls to induce multicommodity, heterogeneous network users that independently choose routes minimizing their own linear function of tolls versus latency...
Lisa Fleischer, Kamal Jain, Mohammad Mahdian