Designing and deploying a network protocol determines the rules by which end users interact with each other and with the network. We consider the problem of designing a protocol t...
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...