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SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 10 months ago
On the Planner's Loss Due to Lack of Information in Bayesian Mechanism Design
In this paper we study a large class of resource allocation problems with an important complication, the utilization cost of a given resource is private information of a profit ma...
José R. Correa, Nicolas Figueroa
129
Voted
BIRTHDAY
2010
Springer
15 years 2 months ago
Designing Benchmarks for P2P Systems
In this paper we discuss requirements for peer-to-peer (P2P) benchmarking, and we present two exemplary approaches to benchmarks for Distributed Hashtables (DHT) and P2P gaming ove...
Max Lehn, Tonio Triebel, Christian Gross, Dominik ...
183
Voted
SIGDOC
2010
ACM
15 years 1 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...
ECTEL
2011
Springer
14 years 3 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 9 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...